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  • The Division 2 Offers Nothing But a Funhouse Mirror of America

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See the news The Division 2 Offers Nothing But a Funhouse Mirror of America from Source GSM Arena on 21/03/2019 has been updated to day with the theme on feedixo.

The Division 2 Offers Nothing But a Funhouse Mirror of America

Tom Clancy’s The Division 2is an improvement on its predecessor in nearly every way, delivering more interesting missions, better endgame content, and more engaging combat. For fans of the original, it’s an easy recommendation, and that shoot-and-loot gameplay loop can keep you entertained for weeks. However, the game’s setting – Washington D.C. – feels woefully underused. What could have been an interesting look into how America’s capital would react in the event of an apocalypse is instead a complete fantasy. “Washington D.C.” no longer means anything. The Division 2 feels like a version of America that was traced, rather than drawn from a genuine understanding of its history, citizens, or conflicts.Is this the real life? Is this just fantasy?The Division 2’s setting obviously carries increased weight in 2019, with a cult of personality surrounding the real-life president and an increase in violence against racial and religious minorities. Recent Ubisoft Clancy titles haven’t typically tackled such sensitive subject matter, but they also weren’t set in the nation’s capital on the brink of collapse. A secret government agency sending in operators to protect the citizenry from violent gangs and neo-fascist rule certainly seems like it could work, even with the more topical elements removed, but The Division 2 has almost nothing to say about any of the subject matter it addresses.One of the first things you’re told upon starting a new character in The Division 2 is that the outlaw group called the “Hyenas” wants only to make the average citizen suffer. It’s the kind of characterization we’d expect a politician to say in a press conference, but it isn’t what a government agent would likely hear in private. What are their motivations? Were they brought to this point as the result of some previous conflict? It doesn’t really matter, because they have guns and they’re trying to kill you.This sort of black-and-white morality is nothing new in video games. Bowser is bad and Mario is good. Ganon is bad and Link is good. But in a game that – at the very least – masks itself in real-world settings and ideas, having an enemy this cartoonish and evil feels less believable than needing 175 bullets to kill one of them.Past successEven Ubisoft’s own Splinter Cell Blacklist managed to craft a menacing villain without turning them into an outright caricature. The “Engineers” planned to execute multiple terrorist attacks on United States territory, potentially killing millions of people, but their motivation was limited to western influence in foreign affairs. It’s a scary thought, but at the same time, it’s a position you could feasibly see a large group of people supporting. “Killing because it’s fun” sounds more like an excuse for underwritten characters than it does as an actual motivation.The allied and neutral characters also fail to seem like real people, however, largely because of their homogeneous ideas. Every government worker you encounter essentially thinks the same thing: The Division is good, we need to kill every single enemy to regain control, and there’s no way that racking up a kill count in the thousands will have...

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See the news The Division 2 Offers Nothing But a Funhouse Mirror of America from Source GSM Arena on 21/03/2019 has been updated to day with the theme on feedixo.